Crucially, Half-Life: Alyx was a VR game, before it was even a Half-Life game. As Valve's Robin Walker explained, the project began as an attempt to answer a question frequently asked by consumers
It was only a matter of time before modders started using Half-Life: Alyx as a basis for a Half-Life 2 VR port. While a Half-Life 2 VR port hit Steam Greenlight back in 2017, and as of last year was s Published Apr 14, 2021. We talk to Valve about why Half-Life: Alyx could only be achieved in VR. Valve is the sort of studio that will only create new entries in its beloved franchises if they feel truly necessary. Each new project must be a step forward, a justified expansion that does something new in the medium instead of retreading old Besides, many of the features are designed for the Valve index controllers or any other VR controllers. Half Life Alyx was DEFINITELY created for VR. The developers themselves even don’t think a mod like this would even work. "Succeed" means release, (arguably in a completely playable state) and it will. Alyx was a fantastic experience. No other game, VR or otherwise, has had me that enthusiastic to search every nook and cranny of the map. I’m usually not that sort of player but with Alyx I wouldn’t leave an area til I’d searched through everything. And getting into a gun fight set in the half life world just hits different when it’s in VR. . 83 310 286 98 275 21 313 241

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